

There are only five levels that take place across three planets, and although they seem cool at first, having to redo any of them destroys the illusion secrets aren’t randomly generated, which means playing through an area once means you won’t get anything more out of it.Īdditionally, every planet features the same turret placement. While this may make Full Frontal Assault sound awesome, there’s not much else to enjoy here. The game also encourages exploration and the use of gadgets to find hidden areas with weapon crates which are placed around levels and are the only way to increase your firepower. The game’s environmental detail is impressive, as each planet possesses a different color palette and aesthetic where one takes place in an alluring natural jungle, another features a volcanic planet that has players jumping between metal platforms while staring up at a dreary red-tinted sky.

It’s plagued by performance issues and the turret defense mechanics are vapid, but at the very least, it still plays like Ratchet & Clank. Ratchet & Clank: Full Frontal Assault (2012)įull Frontal Assault is the best bad Ratchet & Clank game.

Instead, it’s a complete slog to sit through. Secret Agent Clank could have been a competent game if it honed in on the most engaging elements of the experience. At some point, players take control of Ratchet, but only in a tiny arena with a limited arsenal of weaponry. Overlong snowboarding and boating portions, rhythmless rhythm games (music is never played yet you’re meant to press buttons in the correct order), and simple puzzles involving little robots are unnecessary additions. Unfortunately, the focus on mini-games sours the experience.
